;Segment Spec

;Header

partmax = 5
lastmeshmax = 5

;Segment Parts

partmode0       = 0
meshname0       = segments\subway\subwaystairs.x
offx0           = 50
offy0           = -50
offz0           = 50
rotx0           = 0
roty0           = 0
rotz0           = 0
texture0        = segments\subway\statex\stairs_D2.dds
textured0       = 
texturen0       = 
textures0       = 
transparency0   = 0
effect0         = 
colmode0        = 0
csgmesh0        = 
csgmode0        = 0
csgimmune0      = 0
lightmode0      = 0
multimeshmode0  = 0
materialindex0  = 3

partmode1       = 0
meshname1       = segments\subway\stairwall.x
offx1           = 50
offy1           = -50
offz1           = 50
rotx1           = 0
roty1           = 0
rotz1           = 0
texture1        = segments\subway\statex\stairwall_D2.dds
textured1       = 
texturen1       = 
textures1       = 
transparency1   = 0
effect1         = 
colmode1        = 0
csgmesh1        = 
csgmode1        = 0
csgimmune1      = 0
lightmode1      = 0
multimeshmode1  = 0
materialindex1  = 3

partmode2       = 0
meshname2       = segments\subway\banisterwall.x
offx2           = 50
offy2           = -50
offz2           = 50
rotx2           = 0
roty2           = 0
rotz2           = 0
texture2        = segments\subway\statex\banisterwall_D2.dds
textured2       = 
texturen2       = 
textures2       = 
transparency2   = 0
effect2         = 
colmode2        = 0
csgmesh2        = 
csgmode2        = 0
csgimmune2      = 0
lightmode2      = 0
multimeshmode2  = 0
materialindex2  = 3

partmode3       = 0
meshname3       = segments\subway\banister.x
offx3           = 50
offy3           = -50
offz3           = 50
rotx3           = 0
roty3           = 0
rotz3           = 0
texture3        = segments\subway\statex\banister_D2.dds
textured3       = 
texturen3       = 
textures3       = 
transparency3   = 0
effect3         = 
colmode3        = 0
csgmesh3        = 
csgmode3        = 0
csgimmune3      = 0
lightmode3      = 0
multimeshmode3  = 0
materialindex3  = 3

partmode4       = 0
meshname4       = segments\subway\stairceiling.x
offx4           = 50
offy4           = -50
offz4           = 50
rotx4           = 0
roty4           = 0
rotz4           = 0
texture4        = segments\subway\statex\stairwall_D2.dds
textured4       = 
texturen4       = 
textures4       = 
transparency4   = 0
effect4         = 
colmode4        = 0
csgmesh4        = 
csgmode4        = 0
csgimmune4      = 0
lightmode4      = 0
multimeshmode4  = 0
materialindex4  = 3

;Segment Visibility

visoverlay      = 1
visfloor        = -1
visroof         = -1
viswallb        = -1
viswallr        = -1
viswallf        = -1
viswalll        = -1
viscornertl     = -1
viscornertr     = -1
viscornerbr     = -1
viscornerbl     = -1

;Segment Blueprint

mode            = 0
symbol          = 0
floorsizey      = 0
sidesizex       = 0
sidesizey       = 0
sidesizez       = 0
groundmode      = 0
kindof          = 0

;end

