

;header
desc          = exitdoor (use)

;ai
aiinit	      = appear1.fpi
aimain	      = dooruse.fpi
aidestroy     = disappear1.fpi

;spawn
spawnmax      = 0
spawndelay    = 0
spawnqty      = 0

;orientation
model         = exitdoor.x
offx          = 0
offy          = 0
offz          = 0
rotx          = 0
roty          = 0
rotz          = 0
reducetexture = -1
materialindex = 1
soundset      = audiobank\subway\locker_open.wav
soundset1     = audiobank\subway\locker_close.wav

;visualinfo
textured      = exitdoor_D2.dds
effect        = 

;identity details
strength      = 0
isimmobile    = 1

;animationinfo
animmax       = 1
anim0         = 1,30

