

;header
desc          = barrierdoor

;ai
aiinit	      = appear1.fpi
aimain	      = dooruse.fpi
aidestroy     = disappear1.fpi

;spawn
spawnmax      = 0
spawndelay    = 0
spawnqty      = 0

;orientation
model         = barrierdoor.x
offx          = 0
offy          = 0
offz          = 0
rotx          = 0
roty          = 0
rotz          = 0
reducetexture = 0
materialindex = 1
soundset      = 
soundset1     = 

;visualinfo
textured      = segments\subway\statex\newticketbarrier_D2.dds
effect        = 

;identity details
strength      = 0
isimmobile    = 1

;animationinfo
animmax       = 1
anim0         = 1,30

