;Segment Spec

;Header

partmax = 8
lastmeshmax = 8

;Segment Parts

partmode0       = 0
meshname0       = segments\subway\dblack.x
offx0           = 50
offy0           = -50
offz0           = 50
rotx0           = 0
roty0           = 0
rotz0           = 0
texture0        = segments\subway\subtex\black_D2.dds
textured0       = 
texturen0       = 
textures0       = 
transparency0   = 0
effect0         = 
colmode0        = 0
csgmesh0        = 
csgmode0        = 0
csgimmune0      = 0
lightmode0      = 0
multimeshmode0  = 0
materialindex0  = 3

partmode1       = 0
meshname1       = segments\subway\dchassis_out.x
offx1           = 50
offy1           = -50
offz1           = 50
rotx1           = 0
roty1           = 0
rotz1           = 0
texture1        = segments\subway\subtex\dchassis_out2_D2.dds
textured1       = 
texturen1       = 
textures1       = 
transparency1   = 0
effect1         = 
colmode1        = 0
csgmesh1        = 
csgmode1        = 0
csgimmune1      = 0
lightmode1      = 0
multimeshmode1  = 0
materialindex1  = 3

partmode2       = 0
meshname2       = segments\subway\dfakedoor_out.x
offx2           = 50
offy2           = -50
offz2           = 50
rotx2           = 0
roty2           = 0
rotz2           = 0
texture2        = segments\subway\subtex\fakedoor_out_D2.dds
textured2       = 
texturen2       = 
textures2       = 
transparency2   = 0
effect2         = 
colmode2        = 0
csgmesh2        = 
csgmode2        = 0
csgimmune2      = 0
lightmode2      = 0
multimeshmode2  = 0
materialindex2  = 3

partmode3       = 0
meshname3       = segments\subway\dredlight.x
offx3           = 50
offy3           = -50
offz3           = 50
rotx3           = 0
roty3           = 0
rotz3           = 0
texture3        = segments\subway\subtex\redlight_D2.dds
textured3       = 
texturen3       = 
textures3       = 
transparency3   = 0
effect3         = 
colmode3        = 0
csgmesh3        = 
csgmode3        = 0
csgimmune3      = 0
lightmode3      = 0
multimeshmode3  = 0
materialindex3  = 3

partmode4       = 0
meshname4       = segments\subway\droof.x
offx4           = 50
offy4           = -50
offz4           = 50
rotx4           = 0
roty4           = 0
rotz4           = 0
texture4        = segments\subway\subtex\roof_D2.dds
textured4       = 
texturen4       = 
textures4       = 
transparency4   = 0
effect4         = 
colmode4        = 0
csgmesh4        = 
csgmode4        = 0
csgimmune4      = 0
lightmode4      = 0
multimeshmode4  = 0
materialindex4  = 3

partmode5       = 0
meshname5       = segments\subway\dsidedoors.x
offx5           = 50
offy5           = -50
offz5           = 50
rotx5           = 0
roty5           = 0
rotz5           = 0
texture5        = segments\subway\subtex\dsidedoors2_D2.dds
textured5       = 
texturen5       = 
textures5       = 
transparency5   = 0
effect5         = 
colmode5        = 0
csgmesh5        = 
csgmode5        = 0
csgimmune5      = 0
lightmode5      = 0
multimeshmode5  = 0
materialindex5  = 3

partmode6       = 0
meshname6       = segments\subway\dsign1.x
offx6           = 50
offy6           = -50
offz6           = 50
rotx6           = 0
roty6           = 0
rotz6           = 0
texture6        = segments\subway\subtex\sign1_D2.dds
textured6       = 
texturen6       = 
textures6       = 
transparency6   = 0
effect6         = 
colmode6        = 0
csgmesh6        = 
csgmode6        = 0
csgimmune6      = 0
lightmode6      = 0
multimeshmode6  = 0
materialindex6  = 3

partmode7       = 0
meshname7       = segments\subway\dwhitelight.x
offx7           = 50
offy7           = -50
offz7           = 50
rotx7           = 0
roty7           = 0
rotz7           = 0
texture7        = segments\subway\subtex\whitelight_D2.dds
textured7       = 
texturen7       = 
textures7       = 
transparency7   = 0
effect7         = 
colmode7        = 0
csgmesh7        = 
csgmode7        = 0
csgimmune7      = 0
lightmode7      = 0
multimeshmode7  = 0
materialindex7  = 3



;Segment Visibility

visoverlay      = 1
visfloor        = -1
visroof         = -1
viswallb        = -1
viswallr        = -1
viswallf        = -1
viswalll        = -1
viscornertl     = -1
viscornertr     = -1
viscornerbr     = -1
viscornerbl     = -1

;Segment Blueprint

mode            = 0
symbol          = 0
floorsizey      = 0
sidesizex       = 0
sidesizey       = 0
sidesizez       = 0
groundmode      = 0
kindof          = 0

;end

